The PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition is ASUS's take on a non-MSRP GeForce RTX 5060 Ti graphics card, where it comes with a factory overclock, a triple-fan cooling solution and a RGB-free aesthetic.
On 16th April 2025, NVIDIA launched its latest addition to the "Blackwell" GeForce RTX 50 family of GPUs - the GeForce RTX 5060 Ti. Targeted at mainstream gamers, the RTX 5060 Ti packs 4608 CUDA cores, utilises the PCIe 5.0 x8 interface, and comes with either 8GB or 16GB of GDDR7 memory.
For this article, ALKtech unboxes and tests a non-MSRP RTX 5060 Ti 16GB graphics card that is targeted at the mainstream consumer - the ASUS PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition. Featuring a RGB-free triple-fan cooler design with alternate-spinning fans, read on to see how this card performs with a series of gaming benchmark tests at the 1440p and 1080p resolutions, when paired with AMD's Ryzen 7 7800X3D gaming processor.
Summary of Specifications (PRIME-RTX5060TI-O16G)
- GPU: NVIDIA GeForce RTX 5060 Ti (GB206)
- 4608 CUDA cores
- Memory: 16GB GDDR7 RAM (128-bit, 28 Gbps)
- Core Clock: 2647 MHz (OC mode), 2617MHz (boost clock)
- Bus Type: PCIe 5.0 x8
- Outputs: 3x DisplayPort 2.1b, 1x HDMI 2.1b
- External Power Required: Yes, 1x 8-pin PCIe
- Recommended PSU Wattage: 550W and above
- Dimensions: 304mm x 120mm x 50mm (2.5 slots thick)
- Official ASUS product page: https://www.asus.com/motherboards-components/graphics-cards/prime/prime-rtx5060ti-o16g/
Packaging & Accessories
The PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition comes in a box with an outer sleeve that sports an image of the graphics card splashed across the front, with the rear of the sleeve giving the usual overview of features and specifications for this graphics card.
Removing the outer box sleeve reveals a black cardboard box that holds the graphics card. In terms of accessories, ASUS has included the following items:
- Velcro hook-and-loop
- Warranty card
- Thank you card
- Quick start guide
Aesthetics & Physical Features
The PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition features a triple-fan cooling solution comprising of a plastic shroud and metal backplate. The "axial-tech" fan design supposedly helps improve airflow, and the said fans also feature dual-ball fan bearings for improved longevity.
The card comes with a metal backplate that helps with structural rigidity, where it also features vents that help with heat dissipation from the heatsink assembly's aluminium fins.
As can be seen, the PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition comes with a relatively short PCB (though not as short as the one found on some of Gigabyte's RTX 5060 Ti offerings, such as the EAGLE OC ICE 16G reviewed here). As a result of the PCBs' trim dimensions, ASUS didn't have to go overboard with the size of the cooler, where the overall card measures in at 304mm x 120mm x 50mm. For those of you who are averse to RGB lighting, you'll be pleased to note that ASUS has done away with RGB LEDs of any sort with this graphics card.
ASUS has also included a Performance/Quiet mode switch found along the long edge of the card, which allows end-users to toggle between BIOS profiles to suit their respective usage scenarios.
Call me old-school, but I'd pick the venerable 8-pin PCIe power connector any day over the newfangled 16-pin 12VHPWR power connector - it's great to see that ASUS has opted for the former with the PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition.
In case you're unaware, the RTX 5060 Ti family utilises the PCIe 5.0 x8 bus, where for the PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition, ASUS's included a full length PCIe x16 connector that is electrically wired for x8 connectivity.
In terms of display connectivity, ASUS has included three DisplayPort 2.1b ports and a single HDMI 2.1b port.
GPU-Z Screenshot
Benchmarks & Test Setup
To get a sensing of the card's gaming performance, the following gaming benchmarks were run:
- Assassin's Creed Mirage in-game benchmark
- Black Myth Wukong Benchmark Tool
- Cyberpunk 2077 v2.21 in-game benchmark
- F1 23 in-game benchmark
- Far Cry 6 in-game benchmark
- Shadow of the Tomb Raider in-game benchmark
The benchmark tests above were run at both the 1440p and 1080p resolution. Upscaling technologies such as DLSS as well as Frame Generation were also disabled for the test runs.
Test Setup
A test bench with the specifications as listed below was used:
- CPU: AMD Ryzen 7 7800X3D (stock settings, PBO & Curve Optimiser disabled)
- CPU Cooler: Thermalright Phantom Spirit 120 SE ARGB
- CPU Thermal Paste: Thermalright TF7
- Motherboard: Gigabyte X670E AORUS MASTER (F34 BIOS)
- Memory: 32GB (2x16GB) KingBank DDR5 Dark Heatsink UDIMM 6000MHz (DDR5 6000 CL28-35-35-76 1.45V)
- Storage: Lexar NM790 1TB NVMe SSD
- Graphics Card: ASUS PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition
- PSU: Cooler Master V1000 80 PLUS Gold
- Case: Open-air test bench
- Monitor: Gigabyte M27U 27" LCD monitor (4K, 160Hz)
- OS: Microsoft Windows 11 Pro (24H2 with all latest drivers and updates installed, "Balanced" power profile)
- Graphics Driver: GeForce Game Ready Driver 576.02
- Resizable BAR: Enabled
The test results shown below were taken from benchmark runs that did not have any screen capture software running in the background.
Assassin's Creed Mirage In-game Benchmark
First up, we've got Assassin's Creed Mirage's in-game benchmark test, where on the 1440p resolution, the test bench achieves an average FPS of 98, with a minimum FPS of 54 and a maximum FPS of 135. These results were obtained on the "Ultra High" preset with Adaptive Quality set to "60 FPS", and all forms of upscaling (e.g. DLSS) disabled.
Dialing the resolution down to 1080p with the same quality settings as above, the test bench puts out an average FPS of 127, a minimum FPS of 66 and a maximum FPS of 184.
Black Myth Wukong Benchmark Tool
Next up is the Black Myth Wukong Benchmark Tool, where the test bench achieves an average FPS of 53, with a minimum FPS of 46 and a maximum FPS of 60. These results were obtained on the "High" preset with ray tracing switched off, and Super Resolution set to "100" with TSR as the sampling mode (i.e. DLSS was disabled). Frame Generation was also disabled for the duration of the benchmark.
Lowering the resolution to 1080p with the same graphics quality settings as the 1440p benchmark run, the test system achieves an average FPS of 76, a minimum FPS of 66 and a maximum FPS of 86.
Cyberpunk 2077 v2.21 In-game Benchmark
Cyberpunk 2077 v2.21's in-game benchmark is next, where on the 1440p resolution, the test bench achieves an average FPS of 70.37, a minimum FPS of 59.60 and a maximum FPS of 85.90. These results were obtained on the "Ray Tracing Low" preset with DLSS and Frame Generation disabled.
On the 1080p resolution with the same quality settings, the test bench attains an average FPS of 111.88, a minimum FPS of 95.49 and a maximum FPS of 134.45.
F1 23 In-game Benchmark
With F1 23's in-game benchmark tool, the test system achieves an average FPS of 58, a minimum FPS of 51 and a maximum FPS of 71 at 1440p. These results were obtained on the "Ultra High" detail preset with all forms of upscaling technologies (e.g. DLSS) disabled. Anisotropic Filtering was set to the "16x" setting.
Notching the resolution down to 1080p, the test system achieves an average FPS of 85, a minimum FPS of 70 and a maximum FPS of 102.
Far Cry 6 In-game Benchmark
With Far Cry 6's in-game benchmark, the test bench achieves an average FPS of 114, a minimum FPS of 100 and a maximum FPS of 131 at 1440p. These results were obtained on the "Ultra" quality preset with all forms of upscaling disabled. and DXR reflections and shadows were enabled throughout the duration of testing.
At 1080p with the same quality settings as the 1440p benchmark run, the test bench achieves an average FPS of 144, a minimum FPS of 127 and a maximum FPS of 169.
Shadow of the Tomb Raider In-game Benchmark
Rounding things off in the benchmarks department is Shadow of the Tomb Raider's built-in benchmark test - at 1440p, the test bench achieves an average FPS of 69. The results above were obtained on maxed out graphics settings, where Ray Tracing Shadow Quality was set to "Ultra" and all forms of upscaling technologies such as DLSS were disabled.
Bumping the resolution down to 1080p and retaining the same graphics settings as the 1440p test run, the test system achieves an average FPS of 108.
Power Consumption, Thermals & Acoustics
Power Consumption
Under Load (F1 23 In-game Benchmark, 1440p, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Two Laps)
• Avg. GPU Power: 177.1W
• Min. GPU Power: 166.9W
• Max. GPU Power: 180.9W
Idle
• Avg. GPU Power: 9.9W
• Min. GPU Power: 3.0W
• Max. GPU Power: 25.8W
The figures above were obtained from "GPU Power" readouts from HWiNFO64.
Thermals
Under Load (F1 23 In-game Benchmark, 1440p, Ultra High Detail Preset, TAA, 16x AF, DLSS Off, Singapore Circuit, Two Laps)
• Avg. GPU Temperature: 63.1°C
• Min. GPU Temperature: 45.7°C
• Max. GPU Temperature: 64.8°C
• Avg. GPU Memory Junction Temperature: 65.2°C
• Min. GPU Memory Junction Temperature: 60.0°C
• Max. GPU Memory Junction Temperature: 66.0°C
Idle
• Avg. GPU Temperature: 40.2°C
• Min. GPU Temperature: 38.9°C
• Max. GPU Temperature: 43.1°C
• Avg. GPU Memory Junction Temperature: 54.3°C
• Min. GPU Memory Junction Temperature: 52.0°C
• Max. GPU Memory Junction Temperature: 56.0°C
The figures above were obtained from "GPU Temperature" & "GPU Memory Junction Temperature" readouts from HWiNFO64.
Ambient Temperature of Surroundings: ~28°C
While under gaming workloads with default fan curve settings, I found the PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition's fans to be pretty quiet, where any fan noise was masked by the test bench's CPU fans. There was some amount of coil whine from the card, which manifested itself in the form of an audible buzzing noise. Seeing as the said coil whine wasn't too loud, end-users probably wouldn't be able to detect it at all when the card is installed inside of an enclosed PC case.
Conclusion & Pricing
The ASUS PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition is a no-frills mainstream RTX 5060 Ti graphics card that simply gets the job done without any fuss or RGB bling. Thanks to its triple-fan cooling setup, the card manages to keep the RTX 5060 Ti relatively cool while under heavy gaming workloads, without creating a din.
In terms of pricing, NVIDIA has a MSRP of US$429 for the RTX 5060 Ti, though given the fact that the PRIME GeForce RTX 5060 Ti 16GB GDDR7 OC Edition is being positioned as a non-MSRP offering with a factory overclock to boot, end-users can expect to pay a premium over "entry-level" MSRP models, which is further compounded by the fact that ASUS cards tend to be more expensive than the rest of the competition. As of the time of writing this article, Newegg has this card listed for US$529.99, though it is currently out-of-stock - given the tumultuous state of the GPU market courtesy of supply shortages and the spectre of tariffs looming overhead (especially if you're based in the United States), I wouldn't be surprised if prices for RTX 5060 Ti graphics cards were to become inflated beyond MSRP levels during this initial launch period, which is unfortunate.
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The graphics card featured in this video was a review unit provided on loan from ASUS Singapore.